WHO and Kahoot! collaborate to convey well being content material into the classroom

WHO is working with Kahoot!, a free game-based studying platform to convey well being content material to greater than a billion college students worldwide. By means of this collaboration, WHO has revealed a number of programs, known as kahoots, starting from immunization to misinformation and something in between.
Kids and youth are being uncovered to massive quantities of well being data on-line, however not all of it’s dependable. Because of this, it’s essential to succeed in them with correct well being data and share tips about how one can inform the distinction between details and fiction, to allow them to make educated choices pertaining to their well being and wellbeing.
In December 2021, WHO and Kahoot! collaborated with Arizona State College to create a collection of kahoots on misinformation. The course covers matters, similar to how one can spot misinformation, how one can determine credible sources of data, and what you are able to do to cease misinformation. Gen Z, folks between 9 and 24-years-old, is the primary era to develop up with such broad entry to data. It’s vital they will safely interact with well being data and defend themselves from the harms of misinformation. This collection has a complete of 62 thousand performs and continues to develop.
In 2022, WHO and Kahoot! launched a number of kahoots below the “Wholesome Habits” marketing campaign that coated well being matters like myopia, secure listening, tobacco, and immunizations. Collectively, these kahoots have reached 122 thousand gamers in 122 completely different international locations, primarily the US, India, Canada, Australia, and the UK.
”At Kahoot!, we all know that being knowledgeable with correct data is vital to creating constructive choices at house and in your neighborhood, from well being and questions of safety to life-style to civic engagement,” stated Craig Narveson, Director of Strategic Partnerships at Kahoot!. “We’re thrilled to be collaborating with the World Well being Group to assist learners develop abilities and information to make wholesome decisions by means of partaking and interactive studying experiences.”
“We welcome efforts by all know-how firms similar to Kahoot! to succeed in their massive on-line audiences with correct well being messages,” stated Andy Pattison, Workforce Lead of Digital Channels on the World Well being Group. “Collectively, we have to equip the following era of choice makers with correct well being data and instruments to battle misinformation, to allow them to make the suitable choices to guide wholesome lives.”
This collaboration is a part of WHO’s broader initiative to work with know-how firms to get extra well being messages to extra folks by means of extra channels.